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70
Guild Ranks and Abilities
1) Guild Master
     Complete Access - No limits
2) Moldy Oldy    (Officers)
     Bank Access:  Yes    1000g a day withdrawl + repairs
     Tab 1 : View/Remove  up to 100 items a day
     Tab 2 : View/Remove  up to 100 items a day
     Tab 3: View/Remove  up to 100 items a day
3) Raving Lunatic
    Bank Access:  Yes    10g a day withdrawl + repairs
     Tab 1 : View/Remove  up to 20 items a day
     Tab 2 : View/Remove  up to 20 items a day
     Tab 3: View/Remove  up to 20 items a day
4) Trashers
    Bank Access:  Yes    2g a day withdrawl + repairs
     Tab 1 : View/Remove  up to 2 items a day
     Tab 2 : View/Remove  up to 2 items a day
     Tab 3:  No access
5) Peon
   Bank Access:  No
6) Weenies
   Bank Access:  NO

So - what are the proposed rank names and accesses?
70
Re: Guild Ranks and Abilities
As for the titles be nice to make them appropriate for the guild. But maybe we should decide what ranks we should have.

Some generic ranks I found:
  1. Recruit  (Peon) - Someoe who just joined the guild
  2. Member (Grunt) - Established player, plays by themselves
  3. Soldier  (Wolf Claw) - Player who participates in 5 player content
  4. Lieutenant (Wolf Herder) - Leader of  5 player content, and can be promoted to Field General
  5. Field Soldier (Raider) - Player who participates in 10+ player content (Raids)
  6. Field General (Raider Chieftain) - Leader of  10+ player content
  7. Officer (War Chief) - First officer rank
  8. Lt. Commander (Witch Doctor) - Second officer rank
  9. Commander (Warlord) - Guild Master
FF

Edited by Zargous at July 16th, 2008 - 10:48 am
70
Re: Guild Ranks and Abilities
awsome.. but need them a bit more.. orcish  :-)
70
Re: Guild Ranks and Abilities
Bump! I edited the list of titles. Comments?

FF
70
Re: Guild Ranks and Abilities
awesome.. Now for bank access.  This may change the names that you have above. 
70
Re: Guild Ranks and Abilities
A gradual increase in access I think would work here.

Possible access
  1. Recruit  (Peon) - Bank Access:  No
  2. Member (Grunt) - Bank Access:  Yes    1g a day withdrawl + repairs
         Tab 1 : View/Remove  up to 2 items a day
         Tab 2 : No access
         Tab 3:  No access
  3. Soldier  (Wolf Claw) - Bank Access:  Yes    10g a day withdrawl + repairs
         Tab 1 : View/Remove  up to 10 items a day
         Tab 2 : View/Remove  up to 5 items a day
         Tab 3:  No access
  4. Lieutenant (Wolf Herder) - Bank Access:  Yes    20g a day withdrawl + repairs
         Tab 1 : View/Remove  up to 20 items a day
         Tab 2 : View/Remove  up to 10 items a day
         Tab 3:  No access
  5. Field Soldier (Raider) - Bank Access:  Yes    25g a day withdrawl + repairs
         Tab 1 : View/Remove  up to 10 items a day
         Tab 2 : View/Remove  up to 5 items a day
         Tab 3:  View/Remove  up to 2 items a day
  6. Field General (Raider Chieftain) - Bank Access:  Yes    50g a day withdrawl + repairs
         Tab 1 : View/Remove  up to 20 items a day
         Tab 2 : View/Remove  up to 10 items a day
         Tab 3:  View/Remove  up to 4 items a day
  7. Officer (War Chief) - Bank Access:  Yes    100g a day withdrawl + repairs
         Tab 1 : View/Remove  up to 50 items a day
         Tab 2 : View/Remove  up to 50 items a day
         Tab 3: View/Remove  up to 50 items a day
  8. Lt. Commander (Witch Doctor) Bank Access:  Yes    1000g a day withdrawl + repairs
         Tab 1 : View/Remove  up to 100 items a day
         Tab 2 : View/Remove  up to 100 items a day
         Tab 3: View/Remove  up to 100 items a day
  9. Commander (Warlord) - Guild Master, no limits
FF